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Buster's

Time allowed: 9 months

Team Lead

Team Size: 7

Award: Exceptional Achievement in Narrative and Writing (Illinois Institute of Technology)

Play demo 1.0 here

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Main menu animation -Blake Larpenteur

I pitched the idea of Buster's and came up with a team of: two programmers, one sound designer, four artists, and then I took on the role of team lead and narrative designer.

Buster's was being created over nine months, we ended up with a finished narrative and a playable level as a demo.  

Buster's was shown off at Columbia College Chicago's Power of Persistence fundraising gala in the fall of 2024 and Columbia's Manifest in the spring of 2025.

Buster's also won an award at Illinois Institute of Technology's game bIITes competition for "Exceptional Achievement in Narrative and Writing" in the spring of 2025.

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Team Lead and Narrative Designer: Kayla Ricker

Art: Blake Larpenteur, Adelle Raymond, Aeon Schell and Isaac Christophe

Programming: Thomas Kesling and Meghan Patnode 

Sound Implementation: Sean Brown

Music Composer: Erv Jeffries

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